Program+&+Events

=SLEDcc in Tampa - Program Information=

Presentations at SLEDcc will address six themes that encompass the wide variety of educational endeavors in Second Life:
 * **Games and Simulations (Red Strand) :** as significant, particular ways to engage learners within Second Life. This Strand will showcase the array of useful and effective ways that the SLED community engages users in game and/or simulation environments.
 * **Mixed Reality Learning (Orange Strand) :** as ways to bridge the so-called “real world” and the interface of a multi-user virtual environment as powerful as Second Life. This Strand will demonstrate the variety of ways that education in SL can be powerfully connected to things happening in RL – as well as ways that other media can add value to the SLED experience.
 * **Theory, Research, & Practice (Yellow Strand): ** as evidence-based practices to engage users of Second Life in creating intended learning outcomes, whether in formal or informal settings. Theoretical Frameworks from a variety of perspectives will be entertained in this Strand of SLEDcc – with emphasis on practical and scholarly application.
 * **Differentiated Learning: International, Diverse, and Special Populations (Green Strand) :** as celebrating the many nationalities, cultures, ways of knowing, and educational efforts specific to particular kinds of learners in Second Life.
 * **Projects and Events (Blue Strand) :** as a milieu for teaching and learning, SLEDcc showcases an amazing breadth of specific projects and events that educators are creating.
 * **Educational Tools and Products (Purple Strand) :** with the vast array of tools and products for free or for sale in Second Life, SLEDcc can help develop capacity for the newcomer and the experienced practitioner alike to make informed choices.

To increase engagement and leverage the kind of rapid information exchange that can best be done face-to-face, the presentation formats will vary between several styles:
 * **Workshops:** Get “face-to-face and hands-on” instruction from experts in Tampa or in Second Life! Participants must bring their own laptops with Second Life pre-installed. Workshops will be either 90 minute or 3 hour sessions (½ day) and require separate registration/fees.
 * **SLED Sparks:** Rapid fire presentation of 20 slides in 2 minutes on any of the six strands.
 * **Speed Mentoring**: Participants will learn skills in an informal, practical fashion - by roundtable.
 * **Paper Presentations:** More formal presentations, these sessions will highlight results and best practices supported by more rigorous findings.
 * **SLEDcc Working Groups:** These sessions are intended to to take advantage of having everyone in one place, with the goal being the creation of tangible resources for the larger SLED community following the conference.

=SLEDcc in Tampa - Program & Schedule=

Check back often for updates or subscribe to this page's RSS feed (on the "Notify Me" tab).
Click the link on the schedule program to join a discussion on [|RezEd] about the presentation or to ask questions about the session //before// you get to Tampa or scroll down to the Session Descriptions to find more information about each part of the program.

Friday, September 5, 2008
//Note: All times are Eastern Daylight Time.//

|| **Grand Ballroom - Salon G** || **Grand Ballroom - Salon H** || Education in Second Life //Claudia Linden and Pathfinder Linden// ||  ||   || [|Creating an Institutional Use/Student Code of Conduct Policy] //Anthony Fontana (SL: AnthonyFontana Chevalier), Bonnie Mitchell (SL: BonnieMitchell Miles)// || **Orange Strand** ALICE Library Project: Improving the library experience in Second Life //Gary Ritzenthaler (SL: Deckard James)// || **Red Strand** Using Games created in Second Life to Teach Middle School Science Content //Bruce Bilyeu (SL: Brutus Buckler), Chang Liu (SL: Chang Tuxing)// || Social Research Ethics for Virtual Worlds //Jeffrey Stanton (SL:// //Adam Afarensis)// || **Orange Strand** [|Case Study: Crossing the Second Life/Real Life Divide] - Rockcliffe University //Kevin Feenan (SL: Phelan Corrimal)// || **Green Strand** itBridge: Experiencing Italian as a Second Language //Andrea Benassi (SL: StevieRay Vaughan)// || Explicit Bargains: Setting Realistic (Yet Powerful) Expectations for Teaching in Virtual Worlds //Sarah Robbins (SL: Intellagirl Tulley)// ||  ||   || Virtualized Astronomical Learning Project (VAL): Implementation of Complex Educational Mixed Reality //Amanda Levin (SL: medu3a Barbosa)// || **Orange Strand** Integrating Second Life in Humanitarian and Development Training //Anna Peachey (SL: Elsa Dickens), Helen Yanacopulos (SL: Helter Alexandre)// || **Yellow Strand - Workshop (90 min)** SL in the Classroom: Introducing Students to Second Life //Meghan Deana (SL: Coreina Grace) and Amira Fouad (SL: Amira Gkid)// || [|Organizing a Directory of Institutions & Courses Using Second Life] || **Blue Strand - Workshop (90 mins)** Building Educational Communities in Second Life //AJ Kelton (SL: AJ Brooks)// || ** <span style="color: rgb(249, 223, 21)"><span style="color: rgb(234, 213, 6)">Yellow Strand  - Workshop (90 mins 4:30PM)** Teaching New Media Literacies through SL: Lessons from Global Kids Adventures in Learning //Rafi Santo (SL: Bhikku Beeks),// //Meghan Deana (SL: Coreina Grace), and Amira Fouad (SL: Amira Gkid)// || ====<span style="font-family: 'Comic Sans MS',cursive; color: rgb(255, 0, 0); text-align: left; display: block"> The Tampa Bay Performing Arts Center, partner in the mixed reality performance program [|Kidz Connect], and the [|Applied Research in Virtual Environments for Learning (ARVEL)], a special interest group of the American Educational Research Association, are hosting a mixer for those interested in virtual learning research and mixed reality performance as cultural exchange.====
 * || **Grand Ballroom - Salon A-E**
 * **8AM** || **Breakfast (on your own!)** || **Breakfast (on your own!)** || **Breakfast (on your own!)** ||
 * **9AM** ||  ||   ||   ||
 * **10AM** || **SLEDcc Opening Session**
 * **11AM** || <span style="color: rgb(250, 10, 229)"> **<span style="color: rgb(248, 13, 223)">SLEDcc Working Groups **
 * **12PM** || **Lunch (on your own!)** || **Lunch (on your own!)** || **Lunch (on your own!)** ||
 * **1PM** || **<span style="color: rgb(255, 212, 0)">Yellow Strand **
 * **2PM** || **SLEDcc Keynote**
 * **3PM** || <span style="color: rgb(207, 134, 23)">**Orange Strand**
 * **4PM** || <span style="color: rgb(239, 26, 189)">**SLEDcc Working Groups**
 * **5PM** ||  || Building Educational Communities in Second Life workshop continued || Global Kids workshop continued ||
 * ====**7PM**==== ||||||< ====<span style="font-family: 'Comic Sans MS',cursive; color: rgb(255, 0, 0); text-align: left; display: block">**[|Second Life Educators (SLED) Mixer]** ====

Only a few blocks away - at the TECO Theater, in the [|Patel Conservatory] at the [|Tampa Bay Performing Arts Center].
||


 * Friday SLEDcc Social - 7-9PM - Tampa Bay Performing Arts Center "Kidz Connect" Mixer -** [|Click here for flyer!!]

Saturday, September 6, 2008
//Note: All times are Eastern Daylight Time.//

|| **Grand Ballroom - Salon G** || **Grand Ballroom - Salon H** || [|Using Second Life and Linden Lab as Case Studies to Problemetize the Creation of New Technologies] //Bo Brinkman (SL: OneBigRiver Stork)// || **<span style="color: rgb(215, 127, 4)">Orange Strand - Workshop (90 mins)** [|Applied Training in Second Life: Canadian Border Simulation at Loyalist College] //Ken Hudson (SL: Kenny Hubble) and// //Kathryn deGast-Kennedy (SL: Kathryn Ducrot)// || **<span style="color: rgb(235, 207, 10)">Yellow Strand ** Spectacular Subcultures of Second Life: Looking Beneath the Lulz //Burcu Bakiolu (SL: Defne Demar)// || [|Really Engaging Accounting: Using Second Life to Engage] //Steven Hornik (SL: Robins Hermano)// || Applied Training in Second Life: Canadian Border Simulation at Loyalist College workshop continued || **<span style="color: rgb(231, 205, 13)">Yellow Strand ** Iterations of Teaching in Second Life: What We Know and Need to Know About Student Backgrounds, Teaching Possibilities, and Learning Outcomes //Chuck Kinzer (SL: TC Kolache), Selen Turkay (SL: Stardust Yakan)// || Using Second Life to Create Research Tools //Mark Bell (SL: Typewriter Tackleberry)// || **<span style="color: rgb(19, 26, 134)">Blue Strand - Speed Mentoring** Effective Strategies for Creating Educational Experiences in Second Life //Anthony Fontana (SL: AnthonyFontana Chevalier), Bonnie Mitchell (SL: BonnieMitchell Miles)// || **<span style="color: rgb(55, 129, 34)">Green Strand - Speed Mentoring** [|InSLed: International Second Life Education] //Suzie Medders (SL: Mirt Tenk), Ann Jeffrey (SL: MissAnnie Ducatillon), Christine Crawford (SL: Silver Tomorrow)// || What Educators Can Learn From Starting a Business in Second Life //Brenda Boyd (SL: Stargazer Blazer)// || **<span style="color: rgb(239, 210, 6)">Yellow Strand - Speed Mentoring** [|Providing Pedagogical & Instructional Support in Second Life: Five Points Sim] //Paula Christoper (SL: Downtown Bloch)// || **<span style="color: rgb(14, 18, 123)">Blue Strand - Speed Mentoring** [|Community Prosumerism: Why Giving to the Community is as Important as Receiving] //AJ Kelton (SL: AJ Brooks)// || 20 Slides in 2 Minutes //See SLED Sparks description below// ||  || **<span style="color: rgb(124, 29, 29)">Red Strand ** [|GaLiSL - Mixed Reality Game] //Jeremy Koester (SL: Jeremy Braver)// || //Barry Joseph (SL: GlobalKids Bixby)// ||  ||   || [|Template Language about Second Life for Syllabi & Parent Notices] //Facilitators: Peggy Sheehy (SL: Maggie Marat) & Brenda Boyd (SL: Stargazer Blazer)//<span style="color: rgb(248, 13, 223)"> || **<span style="color: rgb(217, 125, 13)">Orange Strand - Workshop (90 mins)** Training Medical Professionals in Virtual Worlds //John Miller (SL: JS Vavoom)// || **<span style="color: rgb(109, 38, 156)">Purple Strand ** [|MultiTalker: Building Conversational Agents in Second Life Using Basilica] //Baba Kofi A. Weusijana (SL: Kofi Unknown)////, Rohit Kumar (SL: Basilican Habilis), and Carolyn Penstein Rose (SL: Carolyn Latte)// || //John Miller (SL: JS Vavoom) Cathy Walker (SL: padlurowncanoe Dibou)// ||  ||
 * || **Grand Ballroom - Salon A-E**
 * **8AM** || **Breakfast with M Linden** ||  ||   ||
 * **9:30AM** || **<span style="color: rgb(214, 131, 10)">Orange Strand **
 * **10:30AM** || **<span style="color: rgb(226, 203, 8)">Yellow Strand **
 * **11:30AM** || **<span style="color: rgb(100, 31, 147)">Purple Strand - Speed Mentoring**
 * **12PM** || **<span style="color: rgb(21, 30, 126)">Blue Strand - Speed Mentoring**
 * **12:30PM** || **Lunch!** ||  ||   ||
 * **2PM** || **SLED Sparks**
 * **3PM** || **SLEDcc Keynote** - [|Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic]
 * **4PM** || <span style="color: rgb(250, 10, 229)"> <span style="color: rgb(250, 10, 229)">**SLEDcc Working Groups**
 * **5PM** ||  || [|Training Medical Professionals in Virtual Worlds]

Sunday, September 7, 2008
//Note: All times are Eastern Daylight Time.//

//Robert Bloomfield (SL: Beyers Sellers)// ||  || **<span style="color: rgb(44, 112, 41)">Green Strand - Workshop (3 hrs)** [|Teaching Culture and the Culture of Teaching] //Annie Jeffery (SL: MissAnnie Duscatillon )// || Virtual Science, Real Students: Student Experience in a Second Life Science Sim //Mary Ann Clark (SL: Max Chatnoir)// || **<span style="color: rgb(218, 150, 27)">Orange Strand ** Insight Virtual College //Brenda Boyd (SL: Stargazer Blazer)// || [|Teaching Culture and the Culture of Teaching] //Annie Jeffery (SL: MissAnnie Duscatillon )// || [|Feedback to Linden Lab: What would Educators Like to See in the Next 1-3 Year Time Frame?] //Jeremy Kemp (SL: Jeremy Kabumpo), Daniel Livingstone (SL: Buddy Sprocket)// ||  || [|Teaching Culture and the Culture of Teaching] //Annie Jeffery (SL: MissAnnie Duscatillon )// || [|Ramapo Islands: A New Dimension in Learning] //Peggy Sheehy (SL: Maggie Marat)// || **<span style="color: rgb(31, 38, 122)">Blue Strand ** [|The Epidauros Project: Real Theatre in a Virtual World] //Stephen Schrum (SL: Phorkyad Acropolis )// ||  || Bringing (Criminal) Justice to Second Life //Douglas Brown (SL: Hawc Decosta)// || **<span style="color: rgb(36, 31, 122)">Blue Strand ** Librarians Role in Second Life //Joe Floyd (SL: Joe Cupola) and Ilene Frank (SL: Ilene Pratt)// || **<span style="color: rgb(41, 39, 124)">Blue Strand ** [|Eye4You Alliance: Creating a Community of Teens and Adults to Foster Youth Participation in Virtual Worlds] //Kelly Czarnecki (SL: BlueWings Hayek), Beth Kraemer// //(SL:////Alice Burgess////), Stephanie Smith (SL:Caledonia Heron ), Naomi Malone (SL: Eirene Janus)// ||
 * || **Grand Ballroom - Salon A-E** || **Grand Ballroom - Salon G** || **Grand Ballroom - Salon H** ||
 * **8AM** || **Breakfast** ||  ||   ||
 * **9:30AM** || **SLEDcc Closing Keynote**
 * **10:30AM** || **<span style="color: rgb(244, 212, 6)">Yellow Strand **
 * **11:30AM** || **<span style="color: rgb(246, 4, 213)">SLEDcc Working Groups **
 * **12:30PM** || **Lunch** ||  ||   ||
 * **2PM** || **<span style="color: rgb(32, 29, 135)">Blue Strand **
 * **3PM** || **<span style="color: rgb(151, 38, 38)">Red Strand **
 * **4PM** || **SLEDcc Closing Ceremonies** || **SLEDcc Closing Ceremonies** || **SLEDcc Closing Ceremonies** ||

=SLEDcc in Tampa - Session Descriptions=

Friday, September 5, 2008
//(Claudia Linden, Pathfinder Linden)// Claudia and Pathfinder will discuss Linden Lab's birds-eye view of education in Second Life. Following a brief presentation, they will take questions and answers from the audience.
 * 10:30AM - SLEDcc Opening Session: Education in Second Life**

//(Anthony Fontana/AnthonyFontana Chevalier and Bonnie Mitchell/BonnieMitchell Miles)// As more educational institutions begin to explore Second Life as a platform for teaching and learning, institutions must consider the questions of "acceptable use" and examine how existing student code of conduct policies address activities that might occur in virtual worlds. Do existing policies apply to behavior in virtual worlds? Are there changes that should be made to address activities in virtual worlds? This SLEDcc Working Group will draft template language that can be used as a guide for K-20 educational institutions.
 * 11:00AM -** **SLEDcc Working Groups - Developing an Institutional Use/Student Code of Conduct Policy**

//(Gary Ritzenthaler/Deckard James)// The paper presents a case study of one team’s quest to improve the experience of libraries in Second Life. The authors attempted to improve different steps in the process, including better transmission and presentation of data from the Web, better presentation of web-on-a-prim media, and better architectural structures for the use of dynamic data and data archives. The team created a library space and HUD device for optimal use and social experience of the improvements above.
 * 11:00AM - Orange Strand - ALICE Library Project: Improving the Library Experience in Second Life**

//(Chang Liu/Chang Tuxing,// //Bruce Bilyeu/Brutus Buckler)// Educating middle school students using games created in Second Life presents many obstacles. This session will cover the techniques used to overcome those obstacles in games and results from deploying them in the classroom as part of the STEAM project at Ohio University.
 * 11:00AM - Red Strand - Using Games Created in Second Life to Teach Middle School Science Content**

//(Jeffrey Stanton/Adam Afarensis)// Virtual worlds provide a vibrant and exciting new venue for the conduct of social research. Yet these worlds also pose some novel ethical problems for social researchers who wish to conduct their work in these contexts. This presentation will discuss some ethical dimensions of research in virtual worlds in order to uncover some of these novel problems. The presentation will report and analyze a case study in which the author participated in a virtual world research study. A draft version of a virtual world subject’s "bill of rights" will provide a basis for discussion among attendees.
 * 1:00PM - Yellow Strand - Social Research Ethics for Virtual Worlds**

//(Kevin Feenan/Phelan Corrimal)// This case study examines Rockcliffe University Consortium, an online non-profit organization dedicated to the develop of knowledge emergence, organizational design, and leadership and technical studies based on virtual collaborative environments. This paper describes the challenges experienced by Rockcliffe in breaking out from an informal socially developed organization in SecondLife to a formal institution and what those lessons potentially mean for other educational institutions and social networks.
 * 1:00PM - Orange Strand - Crossing the Second Life/Real Life Divide: Rockcliffe University**

//(Andrea Benassi/StevieRay Vaughan)// From December 2007 to April 2008, 5 students connected from the USA to experience a pilot project on Italian language learning in Second Life. "Experience" is the keyword that led us to design language didactics in Second Life. The project goal was not just for students to learn the language, but also to learn about Italian culture.
 * 1:00PM - Green Strand - Experiencing Italian as a Second Language**

//(Sarah Robbins/Intellagirl Tulley)// The use of virtual worlds in education is still very much a cutting edge application. Educators and students are still attempting to quantify and qualify what makes virtual worlds succeed or fail when implemented in the classroom. In this session we'll explore a framework for examining, justifying, and structuring the use of Second Life in classroom.
 * 2:00PM - SLEDcc Keynote - Explicit Bargains: Setting Realistic (Yet Powerful) Expectations for Teaching in Virtual Worlds**

//(Amanda Levin/medu3a Barbosa)// This paper presentation will overview the participant-observer relationship to learning material within a Mixed Reality setting and chronicle the creation of the Virtualized Astronomical Learning Project. A demonstration of SMILEY, the project's radio telescope and it's Second Life counterpart will show a real time interface linking the Pisgah Astronomical Research Institute's facilities in North Carolina, and the VAL equipment.
 * 3:00PM - Orange Strand - Virtualized Astronomical Learning Project (VAL): Implementation of Complex Educational Mixed Reality**

//(Anna Peachey/Elsa Dickens and Helen Yanacopulous/Helter Alexandre)// The paper will address the issue by discussing the problem in terms of the training needs and restrictions for humanitarian and development workers and mapping these needs to the affordances of Second Life, in a context of realistic, practical and sustainable course development. The presentation will be interactive, asking participants to provide input on their own understanding and experience of the key issues, and by allowing at least half of the presentation period for discussion and questions we hope to raise a number of relevant points that go beyond our own topic, for example potentially addressing how SL role play could be used to support training in alternative sectors. This work is relevant to all sectors of education who might consider embedding role play into a course – there are very few restrictions - and is particularly relevant to providers of distance learning, especially in developing countries.
 * 3:00PM - Orange Strand - Integrating Second Life in Humanitarian and Development Training**

//(Meghan Deana/Coreina Grace and Amira Fouad/Amira Gkid)// In this hands-on (BYOL) interactive workshop led by Global Kids, come learn about the resources available in both starting to utilize SL for learning and in supplementing your existing educational programs. This workshop will incorporate Global Kids new Second Life Curriculum and the online community at RezEd.org: The Hub for Learning and Virtual Worlds. Learn about a host of other resources for educators on RezEd.org, from lesson plans to reviews to podcasts. Upon successful completion of the workshop, participants will leave able to incorporate Global Kids’ simple, comprehensive curriculum in their own educational programs and access to the resources and network available in supporting learning in virtual worlds. The workshop will include a breakout session exploring participants own best practices in the field and participants will leave with access to a free copy of Global Kids’ simple, comprehensive Second Life curriculum.
 * 3:00PM - Yellow Strand Workshop (90 mins) - TBD**

//(TBD)// Educators are frequently asked how many educational institutions and what types of courses are using Second Life, but no definitive resource for this information currently exists. Can the SLED community self-organize a directory of institutions and courses using this platform? This SLEDcc Working Group will attempt to tackle this complex question and determine how such a directory might work, what types of information should be included, and what next steps we might take moving forward.
 * 4:00PM - SLEDcc Working Group - Organizing a Directory of Institutions & Courses Using Second Life**

//(AJ Kelton/AJ Brooks)// One of the major benefits of a virtual environment is the sense of community that exists or can be created and grown. Without the social aspect of virtual environments, a manifestation of community, the experience is profoundly diminished. Those entering virtual worlds need to find community (friends, groups, meetings, etc..) in order to be sure the experience is enhanced. Through this workshop, attendees will have a better idea how to use the tools available to them to begin to develop their network (social, professional, etc.) in-world and how to be sure they are tapped into a system that will help them to accomplish their goals or desires.
 * 4:00PM - Blue Strand Workshop (90 mins) - Building Educational Communities in Second Life**

(//Rafi Santos/Bhikku Beeks, Meghan Deana/Coreina Grace, Amira Fouad/Lutz Zepedzki)// In this presentation, Global Kids staff will share how work they've done this past year in Second Life has brought together a youth development model and a new media literacy framework to facilitate skill development in both face to face and distance learning contexts, highlighting how it's possible to integrate theory and practice in K12 education in Second Life. The presentation will incorporate examples of a variety of different models for education in SL, and part of the discussion will focus on how the New Media Literacies outlined by Henry Jenkins of MIT can be compatible with existing educational standards when using Second Life.
 * 4:30PM - Yellow Strand Workshop (90 mins) - TBD**

<span style="color: rgb(255, 0, 0)"> **7:00PM - SLED Mixer (2 hours)** The Tampa Bay Performing Arts Center, partner in the mixed reality performance program [|Kidz Connect], and the [|Applied Research in Virtual Environments for Learning (ARVEL)], a special interest group of the American Educational Research Association, are hosting a mixer for those interested in virtual learning research and mixed reality performance as cultural exchange. Come unwind while getting inspired! We will offer a no-host bar and computers if you'd like to show off your Avatar. Finishes at 9pm. Only a few blocks away - at the TECO Theater, in the [|Patel Conservatory] at the [|Tampa Bay Performing Arts Center]. <span style="color: rgb(255, 0, 0)">**//[|See Event Details]//** Places to eat nearby

Saturday, September 6, 2008
//(Bo Brinkman/OneBigRiver Stork)// It is often difficult to foresee the ways that a new technology will impact human institutions such as morality and the law. It is useful to demonstrate this to students, by inviting them to make predictions about a technology with which they are unfamiliar. I will demonstrate how to use SL and Linden Lab as case studies to problematize students' first attempts at this process, moving them closer to true critical analysis.
 * 9:30AM - Orange Strand - Using Second Life and Linden Lab as Case Studies to Problemetize the Creation of New Technologies**

//(Ken Hudson/Kenny Hubble and Kathryn deGast-Kennedy/Kathryn Ducrot)// Loyalist College Customs and Immigration students participated in a Canadian border simulation in Second Life to learn and practice border interview skills. The results of the simulation were dramatic, with students learning and retaining these skills at a significantly higher rate than previous students who did not use this simulation. This presentation will illustrate the process of designing and conducting an applied learning simulation in Second Life, and will provide a first hand opportunity for participants to experience the border simulation for themselves.
 * 9:30AM - Orange Strand Workshop (90 mins) - Applied Training in Second Life: Canadian Border Simulation at Loyalist College**

//(Burcu Bakiolu/Defne Demar)// Griefing groups in Second Life, such as W-Hat,Voted 5, and Patriatic Nigras, adopt tropes that attempt to undermine significant cultural icons or events in order to construct an identity counter to what they believe to be the assumed norm. As such they elicit iconography of sexual fetishism in their machinima movies and adopt socially offensive discourse to elicit a certain spectacular effect.
 * 9:30AM - Yellow Strand - Spectacular Subcultures of Second Life: Looking Beneath the Lulz**

//(Steven Hornik/Robins Hermano)// This presentation will examine the use of Second Life to support a University level, Financial Accounting course. The course is a required core course for all business majors and is additionally required by other colleges outside of the College of Business. The presentation will involve a description and demonstration of each of the models used in the course and analysis of data from the course. The presentation of the course materials will be useful for anyone struggling to learn how to incorporate Second Life objects which represent abstract concepts into a course. This presentation will be especially useful for anyone considering using Second Life to support a course asynchronously and with large number of students.
 * 10:30AM - Yellow Strand - Really Engaging Accounting: Using Second Life to Engage**

//(Chuck Kinzer/TC Kolache and Selen Turkay/Stardust Yakan)// As instructors of a course entitled “Possibilities of Virtual Worlds” who use Second Life, we are often asked how we deal with students’ different levels of experience, how and why we change the course as students come to us with ever greater levels of expertise, and how we deal with the instructional issues encountered as a result of requirements and restrictions by our institution and by Linden Lab's periodic modifications. But, perhaps the most critical question that we receive is “How and what do your students learn?” This presentation attempts to answer the above questions. The audience will come away with a better understanding of what it means to teach in a virtual environment like Second Life, how our students have changed (and how their learning has changed) across three years, and how course instructors and students react and change over time as they attempt to teach and learn in an ever-changing, user-constructed environment.
 * 10:30AM - Yellow Strand - Iterations of Teaching in Second Life: What We Know and Need to Know About Student Backgrounds, Teaching Possibilities, and Learning Outcomes**

//(Mark Bell/Typewriter Tackleberry)// Survey and experiment are not new methods of conducting research. Virtual Worlds, like SL, allow you to create tools that use these methods that would be impossible to do in the real world or other spaces. The presentation will then describe the creation and uses of the Synthetic Worlds Initiative Survey HUD. This tool was created in world to perform immersive, real-time, always on survey data gathering. It is being used to collect not only data about SL but also resident’s opinions of the world outside of SL. Second, the notion that virtual worlds can be used as sites to build experiments brought froth by Castronova will be discussed. This idea will have also been brought into fruition by the “Dusk” project. This project creates duplicate game environments, that randomly assign participants, to test economic theory. The experimental design and the SL build will be discussed and shown. Finally, the case study will finish with a call to continue work like this with predictions of possible research to be done in SL.
 * 11:30AM - Purple Strand Speed Mentoring - Using Second Life to Create Research Tools**

//(Anthony Fontana/AnthonyFontana Chevalier and Bonnie Mitchell/BonnieMitchell Miles)// Over the past year, Anthony Fontana and Bonnie Mitchell, co-administrators of the Bowling Green State University (BGSU) Virtual Campus in Second Life (SL), have coordinated and overseen numerous blended reality and virtual world events, online Second Life courses, and related virtual world research agendas. Through the facilitation of these experiences, they have observed various levels of success in achieving their goals. This speed mentoring session will cover the development of the virtual campus, focusing on the educational events coordinated, and their successes, challenges, recommendations based for running an event and their plans for the future. Attendees will receive clear strategies for facilitating in-world communication, developing class environments and virtual campuses, as well as creating other immersive educational environments. An open question and answer period at the end of the session will also enable attendees to address specific concerns
 * 11:30AM - Blue Strand Speed Mentoring - Effective Strategies for Creating Educational Experiences in Second Life**

//(Suzie Medders/Mirt Tenk, Ann Jeffrey/MissAnnie Ducatillon, Christina Crawford/Silver Tomorrow)// InSLed (International Second Life Education) was formed by an international group of virtual world educators from Clemson University, the University of North Dakota, and Southampton University. This speed tutorial will cover how we provided introductory Second Life training for faculty from the US and the UK in a collaborative virtual setting with simultaneous local settings. We'll discuss how we approached the challenge, what we learned, and what we'd recommend to others interested in providing similar international collaborative training classes in Second Life.
 * 11:30AM - Green Strand Speed Mentoring - InSLed: International Second Life Education**

//(Brenda Boyd/Stargazer Blazer)// Using real life business skills and knowledge in the Second Life environment, a course of study was taught over several months to in-world residents. Focusing on theory, then on practice, the course graduates now have businesses in SL. See how you can use SL for teaching and simulating RL business practices.
 * 12:00PM - Blue Strand Speed Mentoring - What Educators Can Learn from Starting a Business in Second Life**

//(Paula Christopher/Downtown Bloch)// Georgia State University recognized the potential for Second Life early on and decided to create support for instructors before the demand on campus peaked. The Five Points sim was created specifically for those instructors wanting to teach in SL and to give them some of the tools and ideas they need to get started. Participants will obtain information on the process that resulted in the creation of the GSU sims including legal issues and public relations assistance as well as island planning and construction tips.
 * 12:00PM - Yellow Strand Speed Mentoring - Providing Pedagogical & Instructional Support in Second Life: Five Points Sim**

//(AJ Kelton/AJ Brooks)// Community is an essential competent to the ongoing success of virtual worlds in general, but also very specifically with regard to education. Community does not thrive by itself, it requires hard work from, usually, a select few who have stepped to the front to take on (generally volunteer) responsibilities. A good community is supported not just by Herculean efforts by a few, but regular everyday efforts by many. This is important and we can all be a part of it. By the end of this session, those attending should have started creating a mental road map of how they can help "rise all boats", by supporting the community is some everyday ways, in some larger ways, or a combination of both.
 * 12:00PM - Blue Strand Speed Mentoring - Community Prosumerism: Why Giving to the Community is as Important as Receiving**


 * 2:00PM - SLED SPARKS**
 * **Sims to Teen Second Life: Transition of the Sims Savvy Girls to Tech Savvy Isle -** //(Barbara Johnson/Barbara Simsavvy and Elizabeth King/ELizzy SimSavvy) -// Tech Savvy Isle allows teens to gain skills and understanding of computer-related content by creating computer-based new media such in a supportive environment with adult and peer mentors. Teens progress from content modification in commercial games such as the Sims to more open-ended projected in Teen Second Life, leveraging those interests into information technology and computer science learning. Our session will give an overview of this year’s progress in Tech Savvy Isle, showing what the teens have been building and how their increasing IT fluency can be described using the FITness standards.


 * **College Fair on the Teen Grid -** //(Beth Kraemer/Alice Burgess) -// Eye4You Alliance Island hosted the first virtual college fair in Teen Second Life last October. Planning is underway to host the event again in October, 2008. This SLED Sparks session will describe last year's fair including highlights and lessons learned. We will also provide a shameless plug for college representatives to join us again this year!


 * **Investigating Learning in Virtual Environments -** //(Baba Kofi A. Weusijana/Kofi Unknown, John Bransford/Jon Augustus, Drue J. Gawal/Drue Aridian, and Vanessa Svihla/Vsvihla Mochi) -// Adaptive Expertise was investigated by providing experiences in and out of virtual environments, also known as blended learning or mixed reality learning. Teacher Education students were exposed to various experiences designed to first foster an efficient mindset for control participants and an innovative mindset for experimental participants before they were to navigate mazes constructed in Second Life. Our methods demonstrate possible ways blended learning can be used in instruction and research.


 * **Best of Both Worlds -** //(David Van Gent/Davidovic Dean) -// This presentation is about the integration of Web 2.0, Serious Gaming, Second Life and Real Life. Students investigated the real life impact of learned leadership skills in a MMORPG. Second Life was used for collaboration and made it possible to scale and broadcast the concluding symposium for an international audience inworld.


 * **Virtual Reality: Vehicle for Pedagogical Advancement -** //(Elizabeth Hodge/Elisabetta Eitelberg and Sharon Collins/Scarlett Sismondi) -// The presentation will address the multitude of innovative pedagogical strategies available through the use of Second Life. What makes delivering course material in a virtual environment so beneficial to today’s students is that it offers the interactivity, real-time interaction and social presence that students of all ages have come to accept and enjoy in our gaming rich community.


 * **Teacher Expectations and Perceptions of Students in MUVE Classrooms -** //(Dennis Beck/Caleb Negulesco) -// We know little about the effect of detailed customization of student avatars (by students) on teacher expectations and perceptions of students. In particular, gender and ethnicity have been shown to specifically effect teacher expectations of students in real life classrooms (Clifford & Walster, 1973; Guttmann & Bar-Tal, 1982). If we were to discover this information, we would be able to help teachers in MUVEs to discover potential biases and prejudices toward some students, as well as level the playing field for student avatars of all ranges of detailed customization. This study explores the effect of the gender and ethncity of student avatars on teacher expectations and perceptions.


 * **[|Student Engagement When Learning Global Science in Second Life] -** //(Selen Turkay/Selen Gkid) -// This presentation will talk about students' engagement with the content and the digital tools in a 9th grade science class. It will also talk about challenges students, the instructor and the curriculum developers faced during the development and implementation of the curriculum. Students in this class learned with a curriculum called "Science through Second Life", prototyped by Global Kids, Inc., that aims to educate and inspire youth about science through the incorporation of the virtual world Second Life and related online media. We believe that this presentation will be especially useful for teachers who are interested in incorporating Second Life into their classroom teaching and curriculum developers who want to develop activities in Second Life.


 * **[|16 Ways to Use Second Life in Your Classroom] -** //(Michele Ryan/Shelly Waco) -// New in-world teachers often spend more time getting themselves ‘ready’ to teach in Second Life® and less time figuring out ‘how’ they are going to teach. In 2 minutes, Michele will breeze through 16 different practical applications of Second Life®. Each slide will state the method along with an example of its practice. These pedagogies can be adapted to nearly any subject (and any student age) and offer a range of options for educators from all sides of the ontological spectrum. The remaining 4 slides will cover useful tips for overcoming barriers and guidelines for teaching in-world.


 * **Second Life Academy -** //(Charles Lesko/Dokk Lekach, Sharon Collins/Scarlett Sismondi, and Yolanda Hollingsworth/DEESource Latte ) -// East Carolina University began working in Second Life in October of 2007. By establishing a multi-disciplinary Second Life Academy in May 2008, coordinated by Academic Outreach, faculty and supporting staffs were provided extensive training in basic SL interaction skills, site development techniques, and provided with numerous pedagogical overviews and brainstorming sessions that aided in planning and developing viable move-forward strategies for both current and future classroom SL activities. By bridging this learning gap, the Academy was able to provide a foundation of skills and technical resources thus producing an experienced mentor group for developing virtual teaching models and future Secondlife trainees.

//(Jeremy Koester/Jeremy Braver)// Our session will wrap up two days of game play surrounding our game, Quest of All. We will discuss our findings and perspectives related to gaming for learning. In our session, we will vote on the winning submission for the Quest of All game.
 * 2:00PM - Red Strand - GaLiSL: Gaming & Learning in Second Life - Mixed Reality Game**

//(Barry Joseph/Global Kids Bixby)// Barry Joseph, Global Kids' Online Leadership Director, will address why Second Life can't reach a tipping point for mass usage and what this means for learning and virtual worlds. His modest goal is to forever change how we view, and use, Second Life for living a ludic life.
 * 3:00PM - SLEDcc Keynote** - **Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic**

//(Peggy Sheehy/Maggie Marat, Brenda Boyd/Stargazer Blazer)// Informing students and parents about what to expect with Second Life is a challenge that every Second Life educator faces. What kind of information should be included? This SLEDcc Working Group will help create template language that can be used by K-20 educators using Second Life.
 * 4:00PM -** **SLEDcc Working Group: Template Language About Second Life for Syllabi & Parent Notices**

//(John Miller/JS Vavoom, Cathy Walker/padlurowncanoe Dibou, Geoff Cain/Dante Arbuso//, //Ramesh Ramloll/Moriz Gupte//) Will review what has been learned after teaching college nursing courses for almost a year using SL, and what big things are here now or are coming to education (specific and general) in SL from an group called MUVErs. Will discuss creation of easy 3D objects for learning, fast/specific orientation, SL group interaction, collaboration with other educators, and development of interactive sims that can be used in synchronous, asynchronous, or demonstration modes. **Slides:** **http://tinyurl.com/5m4ngr**
 * 4:00PM - Orange Strand Workshop (90 mins) - [|Training for Medical Professionals in Virtual Worlds]**

//(Baba Kofi A. Weusijana/ Kofi Unknown, Rohit Kumar/Basilican Habilis, and Carolyn Penstein Rose/Carolyn Latte)// Utilizing artificially intelligent conversational agents can further enhance Multi-User Virtual Environments (MUVEs) for learning. However, most intelligent tutoring systems are designed for one-on-one conversations, whereas MUVEs usually involve learners studying together in groups to leverage social aspects of learning. We have developed a Second Life conversational agent called MultiTalker built on top of the Basilica framework to facilitate rapid development of agents that chat with a student group. We will demonstrate MultiTalker and in-world participants will be able to chat with it as if they were learning thermodynamics together.
 * 4:00PM - [|Purple Strand - MultiTalker: Building Conversational Agents in Second Life Using Basilica]**

Sunday, September 7, 2008
//(Robert Bloomfield/Beyers Sellers)// Description coming soon!
 * 9:30AM - SLEDcc Closing Keynote**

//(Annie Jeffery/MissAnnie Ducatillon, Christine Crawford/Silver Tomorrow, Kristy Lee/Victoria Bury, and Scott Grant/Xilin Yifu)// This presentation is for educators seeking to understand the wealth of Second Life cultures, and the potential of using Second life culture in teaching and learning. The presentation will explore two examples of teaching culture in Second Life, one funded by the Higher Education Academy Language Learning and Area Studies Subject Centre (LLAS) and one at Monash University in Australia. The presenters will share their experiences of teaching cultural activities in Second Life and the lessons that they have learned. Participants will be encouraged to take part in learning activities.
 * 9:30AM - Green Strand Workshop (3 hours) - Teaching Culture and the Culture of Teaching**

//(Mary Ann Clark/Max Chatnoir and Carolyn Lowe/Clowey Greenwood)// Genome Island is a virtual laboratory environment for learning genetics. This presentation describes student responses, working patterns, and learning outcomes for a group of nonmajors students enrolled in an introductory biology course.
 * 10:30AM - Yellow Strand - Virtual Science, Real Students: Student Experience in a Second Life Science Sim**

//(Brenda Boyd/Stargazer Blazer)// Insight Virtual College was conceived to help bridge the gaps in instruction found in the current educational offerings in-world. Offering both SL skills and the opportunity for real life educators to "try out" lessons on SL residents. Come to this session to learn how the school is structured and how you can become involved.
 * 10:30AM - Orange Strand - Insight Virtual College**

//(Jeremy Kemp/Jeremy Kabumpo and Daniel Livingstone/Buddy Sprocket)// This SLEDcc Working Group will take feedback from the educational community about what kinds of changes and/or services would help make Second Life easier or better to use for the educational community. If you've ever wanted to talk to Linden Lab and give them feedback about your experience as a teacher in Second Life - now's your chance! Following SLEDcc, the suggestions and feedback gathered from this session will be submitted to Linden Lab as a formal document.
 * 11:30AM - SLEDcc Working Groups - Feedback to Linden Lab: What Would Educators Like to See From Linden Lab in the Next 1-3 Years?**

//(Peggy Sheehy/Maggie Marat)// Ramapo Central School District was the first middle school presence to establish a learning campus on the Teen Grid. This presentation will highlight our use of the virtual world to support standard-based learning, crossing all areas and the best practices that have emerged. An inworld component will feature student interviews and a Q&A session with some of the students and teachers.
 * 2:00PM - Blue Strand - Ramapo Islands: A New Dimension in Learning**

//(Stephen Schrum/////Phorkyad Acropolis)// Virtual worlds offer a fascinating location for artistic and theatrical performances. To date, I have staged three: THE PERM, a one act, THE BACCHAE by Euripides, an ancient Greek tragedy, and IMMACULATE MISCONCEPTIONS, a monologue performance. With reference to these three works, I will be discussing issues of performance and interactivity, and whether online/virtual performance fits the traditional description of “theatre.”
 * 2:00PM - Blue Strand - The Epidauros Project: Real Theatre in a Virtual World**

//(Douglas Brown/Hawc Decosta)// This presentation will demonstrate how interactive elements of college courses can be migrated into Second Life (SL). The illustrated course content to be delivered will be criminal justice classes focusing on crime scene forensics curriculum, including crime scene processing, and student interactive role play for interview techniques as well as courtroom presentations.
 * 3:00PM - Red Strand - Bringing (Criminal) Justice to Second Life**

//(Joe Floyd/Joe Cupola and Ilene Frank/Ilene Pratt)// Librarians have always been on the vanguard of using emerging technologies to provide research and educational support to their faculty and students. Second Life provides librarians with yet another medium that holds great potential for providing educational support. In addition to real time reference service, librarians are using Second Life to advertise collections, develop exhibitions, hold book talks and other programming, and provide opportunities for professional development and training.
 * 3:00PM - Blue Strand - Librarians Role in Second Life**

//(////Kelly Czarnecki/BlueWings Hayek,// //Beth Kraemer/Alice Burgess, Stephanie Smith/Caledonia Heron, Naomi Malone/Eirene Janus MG/Arc Indigo TG)// This presentation will address creating a community of teens and adults to foster youth participation in Teen Second Life. Our work has addressed this issue by having an island in TSL for almost two years, sponsored by the Public Library of Charlotte & Mecklenburg County where we have developed programs, services, improving ways of communicating and partnering with the larger community to participate with Eye4You.
 * 3:00PM - Blue Strand - Eye4You Alliance: Creating a Commuity of Teens and Adults to Foster Youth Participation in Virtual Worlds**